デフォーマを適用する

Modo、主に、ターゲットを変形する方法と、何を変形するかを決定するインフルエンスを指示するエフェクターを適用して、アイテムを変形します。ターゲットアイテムを選択し、ツールボックスのデフォーマをクリックして、要素を自動的にリンクすることにより、デフォーマをアイテムに適用します。

手動で要素を追加することを好むかもしれませんDeformersビューポートを介してそれらを接続しますSchematic見る。

特定のデフォーマのトピックを表示するには、以下のリンクをクリックしてください。

デフォーマー

キューブアイコン

ベンドエフェクター

The Bend Effector, when assigned to an item, deforms the object in a curving or arcing fashion.

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ベジェエフェクター

The Bezier Deformer is an excellent way to apply deformations in a continuously smooth manner. This can be extremely useful for long tube-like structures (such as tentacles, tails, and whips).

カーブコンストレイントエフェクタ

Curve Constraint Effector近くの頂点を引き付け、定義された曲線に沿って最も近い位置に拘束します。

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Lag Effector

The Lag Effector, when assigned to an item, deforms the object along a directional vector that is determined by the target item's animation. (Essentially, it is deformed along the direction it is traveling.)

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Lattice Effector

The Lattice Effector, when assigned, creates a structured array of points across the mesh like a cage. You can move each individual vertex of this cage to deform the underlying mesh. Modo smoothly interpolates the deformation between the vertex locations.

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Magnet Effector

The Magnet Effector, when assigned to an item, draws points within its defined range toward the center of the magnet, itself.

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Rotation Effector

The Rotation Effector, when assigned to an item, rotates the target item. You can link it to rigging and can control it through the Schematic view links when combined with the various modifiers because it is an item with channels.

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Slack Effector

The Slack Effector, when assigned to an item, deforms the target as if it were suspended between two points.

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Spline Effector

Use the Spline Deformer to apply deformations in a continuously smooth manner. This can be extremely useful for long tube-like structures (such as tentacles, tails, and whips).

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Transform Effector

The Transform Effector, when assigned to an item, moves, rotates, or scales the target item. You can link it to rigging and can control it through the Schematic view links when combined with the various modifiers because it is an item with channels.

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Vortex Effector

The Vortex Effector, when assigned to an item, deforms the object in twisting motions. It has Decay options to provide a spinning-tornado type of deformation to the target item.

影響

カプセルアイコン

一般的な影響

With the General Influence you can assign any vertex tagging methods to define a grouping of vertices for the deformer to influence. This limits their application to specific user-defined areas of a mesh (or the entire mesh).

カプセルアイコン

アイテムの影響

Use an Item Influence when a rigid item needs to stay in the proper position relative to a deforming surface or when multiple items need to transform in a uniform way (such as a tower of spheres that bends around on itself).

カプセルアイコン

MDDの影響

Daisuke Ino developed MDD files during his work on a dynamics engine built as a plug-in to a host 3D application. These files are a simple point cache that stores a location in space for every vertex in a model for every frame in the animation.

球アイコン

モーフの影響

With morph maps you can save alternate user-defined deformations for any mesh. To animate any morph map, you must first apply a morph deformer to the model.

プッシュの影響

プッシュインフルエンスは、平均法線に沿って頂点を押すことにより、ジオメトリを変形します。

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Wrap Influence

With the Wrap Influence, you can create a custom, low-resolution cage as a proxy to deform the associated mesh. Typically, the cage approximates the shape of the target mesh layer to make it easier to manipulate and control.