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3D Scene Geometry

There are several options for inserting 3D geometry into your scenes. You can:

create primitive shapes: cards, cubes, cylinders, and spheres. See Using Built-in Primitive Geometry

import models and point clouds created in other 3D applications and exported into OBJ (Wavefront), FBX, or Alembic files. See Importing Geometry and Point Clouds from Other Applications

create your own geometry and point clouds from scratch. See Creating Point Clouds and Geometry from Scratch

Once you've inserted a 3D geometry object into your scene, you can:

adjust how the object is displayed in the Viewer. See Object Display Properties.

select entire objects, as well as vertices or faces on objects. See 3D Selection Tools.

merge objects together. See Merging Objects.

modify object shapes. See Modifying Object Shapes.

 

Built-in Geometry

Working with Cards

Working with Cubes

Working with Cylinders

Working with Spheres

Importing Geometry and Point Clouds from Other Applications

Importing Geometry from OBJ Files

Importing Geometry and Point Clouds from FBX Files

Importing Geometry and Point Clouds from Alembic Files

Creating Point Clouds and Geometry from Scratch

Creating a Position Pass Using the DepthToPosition Node

Creating a Dense Point Cloud Using the PositionToPoints Node

Creating a Point Cloud Using the DepthToPoints Node

Object Display Properties

3D Selection Tools

Merging Objects

Modifying Object Shapes

Modifying Objects Using the EditGeo Node

Modifying Objects Using Lookup Curves

Modifying Objects Using a Power Function

Modifying Objects Using an Image - Method 1

Modifying Objects Using an Image - Method 2

Modifying Objects Using a Perlin Noise Function

Modifying Objects Using a Distortion Function

Modifying Objects Using a Trilinear Interpolation