nuke.ViewerWindow
- class nuke.ViewerWindow
Bases:
object
Methods
Set the given viewer input to be active - i.
Returns the currently active input of the viewer - i.
i is an integer indicating viewer frame control 'button' to execute:
Return the world transformations of the current GL viewer camera.
self.getGeometry() -> None Returns the a list of geometry nodes attached with this viewer :return: Nodes: a list of the geometry nodes.
Returns the Viewer node currently associated with this window.
Play forward (1) or reverse (0).
Stop playing.
- activateInput(input, secondary=False) None
Set the given viewer input to be active - i. e. show its image in the output window. :param input: The viewer input number, starting with 0 for the first. If the input is not connected, a ValueError exception is raised. :param secondary: True if the input should be connected as the secondary (wipe) input, or False to connect it as the primary input (the default). :return: None
- activeInput(secondary=False) int
Returns the currently active input of the viewer - i. e. the one with its image in the output window. :param secondary: True to return the index of the active secondary (wipe) input, or False (the default) to return the primary input. :return: int: The currently active input of the viewer, starting with 0 for the first, or None if no input is active.
- frameControl(i) True.
i is an integer indicating viewer frame control ‘button’ to execute:
-6 go to start -5 play reverse -4 go to previous keyframe -3 step back by increment -2 go back previous keyframe or increment, whichever is closer -1 step back one frame
0 stop
+1 step forward one frame +2 go to next keyframe or increment, whichever is closer +3 step forward by increment +4 go to next keyframe +5 play forward +6 go to end
- getGLCameraMatrix() Matrix4
Return the world transformations of the current GL viewer camera. :return: Matrix4: GL camera world transformation.
- getGeometryNodes()
self.getGeometry() -> None Returns the a list of geometry nodes attached with this viewer :return: Nodes: a list of the geometry nodes.
- nextView() switch to next view in settings Views list.
- node() Node.
Returns the Viewer node currently associated with this window. :return: Node.
- play()
Play forward (1) or reverse (0).
- previousView() switch to previous view in settings Views list.
- setView(s) set 'current' multi-view view to 's'.
- stop()
Stop playing.
- view() string name of 'current' multi-view view.