ColorMatrix

ColorMatrix multiplies the rgb colors by an arbitrary 3x3 matrix. This is useful for transforming color spaces.

Inputs and Controls

Connection Type

Connection Name

Function

Input

unnamed

The image sequence to receive the color correction.

mask

An optional image to use as a mask. By default, the color correction is limited to the non-black areas of the mask.

At first, the mask input appears as triangle on the right side of the node, but when you drag it, it turns into an arrow labeled mask. If you cannot see the mask input, ensure that the mask control is disabled or set to none.

Control (UI)

Knob (Scripting)

Default Value

Function

ColorMatrix Tab

channels

channels

rgb

The color correction is only applied to these channels.

You can use the checkboxes on the right to select individual channels.

matrix

matrix

0

The color matrix to apply to the input image. The output values of each primary color channel are calculated based on the input values from all three channels (red, green, and blue).

For example, if you enter 0.5, 1, and 2 on the first row of the matrix, the input red value is multiplied by 0.5, the input green value by 1, and the input blue value by 2. These are then added together to produce the output red value. The output green and blue values are not affected by the first row of the matrix.

You can get the values for the matrix from the Colorspace node’s color matrix output control, for example. Ctrl/Cmd + drag the Animation menu to copy the whole matrix at once.

invert

invert

disabled

When enabled, the inverse of the matrix is used.

mask

N/A

0

Enables the associated mask channel to the right. Disabling this checkbox is the same as setting the channel to none.

maskChannelInput

none

The channel to use as a mask. By default, the color correction is limited to the non-black areas of this channel.

inject

inject

disabled

Copies the mask input to the predefined mask.a channel. Injecting the mask allows you to use the same mask further downstream.

invert

invert_mask

disabled

Inverts the use of the mask channel, so that the color correction is limited to the non-white areas of the mask.

fringe

fringe

disabled

When enabled, only apply the effect to the edge of the mask.

When disabled, the effect is applied to the entire mask.

(un)premult by

N/A

disabled

Enables the associated channel to the right. Disabling this checkbox is the same as setting the channel to none.

unpremult

none

The image is divided by this channel before being processed, and multiplied again afterwards.

If you are using premultiplied input images, you may want to check (un)premult by and select rgba.alpha here. This will simulate doing the color correction before the premultiplication was done. It is the same as adding an Unpremult node before this node and a Premult node after, but allows you to work faster if you’re only using one color correct node.

If you are using unpremultiplied input images, you should leave this set to none.

invert

invert_unpremult

disabled

Inverts the use of the (un)premultiply channel.

mix

mix

1

Dissolves between the original image at 0 and the full effect at 1.